MIGUEL MONTEAGUDO
Animation Director and Senior Motion Designer with 15+ years of experience delivering high-end animation, cinematics, motion graphics, and VFX for game studios, entertainment networks, and creative agencies. Versatile creative capable of shifting across disciplines, from concept development and look-dev to animation, lighting, compositing, and final delivery. Proven ability to execute complete shots or full sequences independently while contributing effectively within large, multi-department pipelines. Highly efficient problem-solver known for rapidly bringing ideas to life and filling production gaps to keep schedules on track. Technically adaptable with a strong ability to learn and deploy new tools, software, and workflows quickly. Consistently deliver polished, high-quality visuals without compromising creative intent or production efficiency.
SKILLS
Creative and Production: Creative Direction, Storyboarding, Visual Development, Concepting, Layout, Previs, Pipeline Collaboration, AAA Games, Trailers, Broadcast Design, Title Sequences, Branding, Advertising, Experiential, Cinematics.
CGI: 3D Animation, Motion Graphics, custom Character Animation - Motion Capture, Environment Animation, Lighting.
VFX and Post Production: Compositing, Color Correction, Tracking, AOV Multipass workflows, CG–Live Action Integration.
Software: Cinema 4D, After Effects, Redshift, Octane, Cycles, Blender, Photoshop, Illustrator, Lightroom, Unreal Engine.
Ai: MidJourney, Runway, ComfyUi, and a basic understanding of LLM.
Languages: Spanish (Native), English (Professional)
CGI: 3D Animation, Motion Graphics, custom Character Animation - Motion Capture, Environment Animation, Lighting.
VFX and Post Production: Compositing, Color Correction, Tracking, AOV Multipass workflows, CG–Live Action Integration.
Software: Cinema 4D, After Effects, Redshift, Octane, Cycles, Blender, Photoshop, Illustrator, Lightroom, Unreal Engine.
Ai: MidJourney, Runway, ComfyUi, and a basic understanding of LLM.
Languages: Spanish (Native), English (Professional)
EXPERIENCE
Sr. Motion Designer
Activision Blizzard, Santa Monica, CA.
Activision Blizzard, Santa Monica, CA.
August 2020 – Present
● Create high-end cinematics, motion graphics, and 3D animation for major Activision franchises, including Call of Duty.
● Design and animate trailer graphics, logo treatments, title cards, in-engine cinematic enhancements, and stylized FX.
● Collaborate with creative directors, editors, capture teams, and art departments throughout the full production cycle.
● Deliver polished assets optimized for broadcast, social, digital distribution, and game marketing campaigns.
● Design and animate trailer graphics, logo treatments, title cards, in-engine cinematic enhancements, and stylized FX.
● Collaborate with creative directors, editors, capture teams, and art departments throughout the full production cycle.
● Deliver polished assets optimized for broadcast, social, digital distribution, and game marketing campaigns.
Creative Director - Motion Designer
Independent, Los Angeles, CA
July 2017 – Present
July 2017 – Present
● Produce motion graphics, 3D animation, and visual development for game studios, entertainment networks, and creative agencies.
● Styleframes, boards, cinematic concepts, final animated sequences for trailers, promos, feature presentations, Projection Mapping.
● Handle end-to-end production: concepting, asset creation, animation, simulations, compositing, and finishing.
Senior Motion Designer
Makiné Studios, Los Angeles, CA
● Styleframes, boards, cinematic concepts, final animated sequences for trailers, promos, feature presentations, Projection Mapping.
● Handle end-to-end production: concepting, asset creation, animation, simulations, compositing, and finishing.
Senior Motion Designer
Makiné Studios, Los Angeles, CA
July 2015 – July 2017
● Designed and animated broadcast packages and 3D motion work for Disney Channel, T-Mobile, and entertainment networks.
● Collaborated with a multidisciplinary team to develop visual systems, transitions, and animation toolkits.
● Produced 3D look-dev, particle effects, and compositing for commercial and promotional content.
● Collaborated with a multidisciplinary team to develop visual systems, transitions, and animation toolkits.
● Produced 3D look-dev, particle effects, and compositing for commercial and promotional content.
Creative Director - Lead Animator
Zang Tumb Studios, Caracas, Venezuela / Los Angeles, CA
January 2011 – July 2015
● Directed creative development and 3D animation for campaigns for Sony Entertainment, AXN, and major entertainment brands.
● Oversaw visual direction, storyboards, previsualization, animation workflows, and compositing.
● Delivered 3D and motion graphics campaigns, projection mapping visuals, and narrative animations for broadcast and events.
● Created original design, animation, and compositing solutions for brand and entertainment clients.
Founder - Creative Director - Motion Designer
Ultrapancho Studios, Caracas, Venezuela.
February 2006 – March 2011
● Oversaw visual direction, storyboards, previsualization, animation workflows, and compositing.
● Delivered 3D and motion graphics campaigns, projection mapping visuals, and narrative animations for broadcast and events.
● Created original design, animation, and compositing solutions for brand and entertainment clients.
Founder - Creative Director - Motion Designer
Ultrapancho Studios, Caracas, Venezuela.
February 2006 – March 2011
● Founded and directed a 6-artist studio specializing in 3D animation, broadcast design, and campaign development.
● Led production teams and coordinated with clients to deliver high-quality cinematic and promotional content.
● Produced award-winning content recognized by Promax-BDA and international design festivals.
● Led production teams and coordinated with clients to deliver high-quality cinematic and promotional content.
● Produced award-winning content recognized by Promax-BDA and international design festivals.
AWARDS
2022 — The Telly Awards | Silver Winner
The Haunting Trailer — Call of Duty: Black Ops Cold War & Warzone (Activision). Senior Motion Graphics Artist
2017 — Austin Music Video Festival | Best Visual Effects Nominee
Drive You Home — The Donnies The Amys. Senior VFX and Compositing Artist
2014 — Iberoamerican Biennial of Design (BID14) | Digital Design Finalist
Animali Assassini and Breaking Bad Teasers. Animation Director and Senior Motion Graphics Artist
2014 — PromaxBDA | Featured Project
Friday Movies Teaser — HOT SPOT / Brief Staff Selection. Animation Director and Senior Motion Graphics Artist
2013 — PromaxBDA | Featured Project
Breaking Bad Teaser — Daily Brief. Animation Director and Senior Motion Graphics Artist
The Haunting Trailer — Call of Duty: Black Ops Cold War & Warzone (Activision). Senior Motion Graphics Artist
2017 — Austin Music Video Festival | Best Visual Effects Nominee
Drive You Home — The Donnies The Amys. Senior VFX and Compositing Artist
2014 — Iberoamerican Biennial of Design (BID14) | Digital Design Finalist
Animali Assassini and Breaking Bad Teasers. Animation Director and Senior Motion Graphics Artist
2014 — PromaxBDA | Featured Project
Friday Movies Teaser — HOT SPOT / Brief Staff Selection. Animation Director and Senior Motion Graphics Artist
2013 — PromaxBDA | Featured Project
Breaking Bad Teaser — Daily Brief. Animation Director and Senior Motion Graphics Artist
2010 — Iberoamerican Biennial of Design (BID2010) | Exhibited Project
Pushing Daisies. Animation Director and Senior Motion Graphics Artist
2008 — PromaxBDA | Silver Award Winner
Terminator: The Sarah Connor Chronicles. Animation Director, Character Animator, and Compositing Artist
2008 — PromaxBDA | Bronze Award Winner
Pushing Daisies. Senior Motion Graphics Artist
2007 — STASH Magazine | Best of STASH Collection
Nickelodeon Graphic Package Rebrand. 3D Modeler and Character Animator.
2006 — STASH Magazine | Featured Project (Issue #38)
Nickelodeon Graphic Package Rebrand. 3D Modeler and Character Animator.
Pushing Daisies. Animation Director and Senior Motion Graphics Artist
2008 — PromaxBDA | Silver Award Winner
Terminator: The Sarah Connor Chronicles. Animation Director, Character Animator, and Compositing Artist
2008 — PromaxBDA | Bronze Award Winner
Pushing Daisies. Senior Motion Graphics Artist
2007 — STASH Magazine | Best of STASH Collection
Nickelodeon Graphic Package Rebrand. 3D Modeler and Character Animator.
2006 — STASH Magazine | Featured Project (Issue #38)
Nickelodeon Graphic Package Rebrand. 3D Modeler and Character Animator.