DISCLAIMER
This short film is a non-commercial, personal project created for artistic and personal development purposes only. It is in no way affiliated with or connected to Call of Duty or any of its games. All 3D models, motion capture sequences, and original characters depicted within this film are the property of Activision Publishing. Their inclusion does not imply ownership beyond the scope of this personal project. I do not own any of the IP rights to its contents.
This short film is a non-commercial, personal project created for artistic and personal development purposes only. It is in no way affiliated with or connected to Call of Duty or any of its games. All 3D models, motion capture sequences, and original characters depicted within this film are the property of Activision Publishing. Their inclusion does not imply ownership beyond the scope of this personal project. I do not own any of the IP rights to its contents.
Directed by
MIGUEL MONTEAGUDO
Written by
MIGUEL MONTEAGUDO and CORY BYAM
MIGUEL MONTEAGUDO
Written by
MIGUEL MONTEAGUDO and CORY BYAM
Cinematography
MIGUEL MONTEAGUDO and COLE KRUG
MIGUEL MONTEAGUDO and COLE KRUG
Film Editing
MIGUEL MONTEAGUDO and COLE KRUG
3D Animation, VFX, Post Production, and Color Grading
MIGUEL MONTEAGUDO
Original Score
LOGAN BYERS
Sound Design and Sound Mixing
LOGAN BYERS
LOGAN BYERS
Voice Over LOGAN BYERS as "The Hero" and TYLER CARSON as "The Villain" (VO)
Inspired by the poem "Stopping by Woods on a Snowy Evening" by Robert Frost
Personal Statement
The objective of this project was to utilize in-game assets to create a cinematic short-form story. Most renders were made with the Eevee render engine for fast iteration. Color grading and color correction were applied for a cohesive look, keeping in mind that the quality of the rendering is not from a production-standard high-end render engine.
The objective of this project was to utilize in-game assets to create a cinematic short-form story. Most renders were made with the Eevee render engine for fast iteration. Color grading and color correction were applied for a cohesive look, keeping in mind that the quality of the rendering is not from a production-standard high-end render engine.
I’ve accomplished this by producing 33 unique shots, leveraging:
- 8 Softwares (Photoshop, After Effects, Blender 3D, Mid Journey, Runway, APE, COD Tools, AE Plugins)
- 60+ in-game 3D models
- 15 3D characters
- 20+ motion capture animations
- 10 custom keyframe animations
- 33 animated cameras
- 4 AI-enhanced shots
- 9 fully AI-generated shots







ANIMATIC
COLOR GRADING BREAKDOWN


3D scene building (Blender)


Custom animation + Lighting (Blender)



3D Render to AI animation (Runway)


AI animation (Mid Journey + Runway)

