MWIII S1 CINEMATIC
In this project, my responsibility was to develop the Red Soundwave Spikes effect. This involved using 3D camera tracking, designing the CG spikes animation with C4D, including intricate elements such as dynamic rocks dropping onto the floor, glowing red soundwaves, large pieces of asphalt breaking and floating, texture refinement, lighting adjustments, AOV configuration for seamless compositing, rendering, and contributing to the compositing process.

CG / Tracking / Animation / Lighting / Rendering / Compositing
Client: Activision Publishing, Inc. and Sledgehammer Games.
Creative Director: Dan Kendall, Brad Mandas, Mike Mejia.
Senior Producer: Quinn Pendleton.
3D Assets: Sledgehammer Games.
Editorial and Color Correction: Brad Mandas.
Capture Artists: Adam Gilmore and Brett Cramer.
QA Capture Artists: Alex Cramer, Ashly Gonzales, Reed Martin, and Xander Milford.
Animation Director: Spencer King
CG (red soundwaves)
3D Modeling / Animation / Lighting / Rendering: Miguel Monteagudo
3D Particles and Dynamics: David Herrera
Tracking: Brandt Snyder and Miguel Monteagudo
Compositing Director: Brandon Russ
Compositors: Brandon Russ, Kate ParkBrandt Snyder, and Miguel Monteagudo
Sound Design: Trevor Bresaw and Logan Byers.

CG Software used: Cinema 4D and After Effects.

© 2023 ACTIVISION PUBLISHING, INC.  ALL RIGHTS RESERVED.
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